Living World Simulation
Watch a procedurally generated town run itself. Sixty-four villagers decide when to sleep, work, eat, socialize, and wander while weather and time-of-day keep nudging the whole system.
Clock
5:30 Morning
Population
64
Town Mood
72
Town Overlay
This is a toy agent-based simulation. No hero to control: the fun is watching routines overlap and seeing crowd behavior emerge from simple rules.
Most Common State
Sleeping
Weather
Sunny
Simulation Speed
1.0x
Status
Running
HomesSleep starts here
FarmsWork site
ShopsWork and socialize
KitchenMeal target
PlazasSocial hub
Latest Event
The town is calm. Watch patterns appear as routines overlap.